Wedding Game
In my role as Creative Director, I’ve had the opportunity to prototype potential new projects. This untitled game was designed to allow players to design all aspects of different dream weddings for various clients.
I was part of a core team that identified the opportunity, researched the concept, created the design and tested with potential users. In addition, I designed the UI, created all mocks and visual assets, and worked with the engineering team to implement a full in-engine playable.
Role: Creative Director, UI Artist

Design System
Though this project was not taken through full production, I always like to develop a UI design system while I work, so that I can ensure consistency of design, as well as to facilitate UI implementation with the engineering team. This design system was built using Figma.
Travel Game
This prototype for a Travel game was designed to allow players to simulate the experience of fabulous vacations around the world, and sharing those experiences with others.
As part of a core team, I collaborated in a small group to create and iterate on the game design, as well as to test and iterate with the potential audience. I also designed the UI, created all mocks, XD prototypes, and visual assets.
Role: Creative Director, UI Artist